#if UNITY_EDITOR
using System;
using Microsoft.MixedReality.Toolkit.Editor;
using Microsoft.MixedReality.Toolkit;
using UnityEngine;
using UnityEditor;

namespace #NAMESPACE#.Editor
{	
	[MixedRealityServiceInspector(typeof(#INTERFACE_NAME#))]
	public class #INSPECTOR_NAME# : BaseMixedRealityServiceInspector
	{
		public override void DrawInspectorGUI(object target)
		{
			#SERVICE_NAME# service = (#SERVICE_NAME#)target;
			
			// Draw inspector here
		}
	}
}

#endif