using System;
using UnityEngine;
using Microsoft.MixedReality.Toolkit;

namespace #NAMESPACE#
{
	[MixedRealityServiceProfile(typeof(#INTERFACE_NAME#))]
	[CreateAssetMenu(fileName = "#PROFILE_NAME#", menuName = "MixedRealityToolkit/#SERVICE_NAME# Configuration Profile")]
	public class #PROFILE_NAME# : BaseMixedRealityProfile
	{
		// Store config data in serialized fields
	}
}